You’re no hero.

You’re an adventurer;
a reaver,
a cutpurse,
a heathen-slayer,
a tight-lipped warlock guarding long-dead secrets.

You seek gold and glory,
winning it with sword and spell,
caked in the blood and filth of the weak,
the dark, the demons, and the vanquished.

There are treasures to be won deep underneath, and you shall have them…

— back cover copy, Dungeon Crawl Classics

The Sorrowfell Plains call themselves the frontier, but they don’t know the meaning of the word. They whine about the Cackledread War, but they still have paved roads and regular merchant caravans. The merchants bloody well trade in gold. Gold.

The Isle of Anhak, that’s the real frontier. Untamed. Lawless. Ripe with possibility. No kings, no emperors, just petty tyrants bringing order to whatever lands they can control with a handful of silvers and a few irregulars.

But there’s a darkness in these lands. Demon-haunted ruins and fell, wild magic will swallow you whole if you’re incautious. Of course, if you’re careful — and lucky — you just might strike it rich. Maybe you’ll die forgotten in some old tomb, maybe the minstrels will sing of your deeds, maybe you’ll found your own domain, or maybe you’ll just use that haul as capital for the next expedition.

It sure beats farming turnips for the rest of your life, anyway.

Additionally, regarding the above banner image, credit where credit is due. Cropping and title done by myself. Image source:

Fel-X. “In the high mountains” (2010, March 31). deviantArt. Retrieved March 16, 2015, from

Chronicles of Khaldun: Isle of Anhak

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